All Saints implements a rigorous curriculum aligned to Diocesan standards. Our Catholic faith is woven into all that we do and all that we teach, as we follow in the example of Jesus Christ in our words and actions. Our highly qualified faculty implement best instructional practices to meet students’ varied needs. Learning is collaborative and engaging. When you visit a classroom at All Saints, you’ll see a combination of whole class instruction, small group work, and independent practice. You’ll see students working creatively with manipulatives, having thought-provoking discussions, and using technology. All Saints has a SMART Board in each classroom and a 1:1 device program beginning in Kindergarten (iPads are used in K-2 and Chromebooks are used in 3-8).
At All Saints, we educate the whole child. The core curriculum includes daily instruction in math, English/language arts (reading, writing, spelling, vocabulary, grammar), religion, science, and social studies. We offer accelerated programs in math beginning in 4th grade and offer Honors track English/Language Arts classes in 6th-8th grade. We also have a Resource team that works with students who may need extra academic assistance, providing support to individuals and small groups. In addition to strong core curriculum, we provide weekly enrichment opportunities for all ages through our Physical Education, Art, Music, Spanish, Library, and STEAM classes.
All Saints is very pleased to offer a robust STEAM program for Kindergarten-8th grade students. STEAM stands for Science, Technology, Engineering, Arts, and Mathematics. The STEAM program is centered on 21st century learning skills such as exploration, problem-solving, communication, and collaboration. The curriculum includes instructional learning launchers in eight disciplines (mechanics and structure, computer graphics, science and data acquisition, publishing and multimedia, alternative and renewable energy, robotics and control technology, circuitry, and computer simulation). STEAM instruction focuses on the process rather than the final product, teaching students that failure is a valuable learning experience. New to the STEAM program this past year - a broadcast studio.